“Though various things inspire my work, I always find myself going back to history and space. History because nothing happens in a vacuum, and so everything is informed by something else. And space because everything exists within it, as well as the precarious way physical space has been treated throughout history. It would be nice to say that I used identity as the prism through which these two themes intersect. And from it I wish to tell stories and add to existing discourse.”
when a person attempts to cross the sea, ‘it’s because you’re already dead.’
– Jaz Morrison (2020), Why ‘Atlantics’ is a beautiful reflection of Blackness, Black Ballad
Jaz Morrison is a writer and visual artist based in Birmingham, UK. She explores history and social space through photography and collage. By embracing subversive aesthetics, Jaz provides a basis for memory- and sense-making, which she describes as ‘storytelling’.
Simulacra-Dynamism in virtual space, 2020, video, 1’30”
This video is divided into three parts: flowing colours, dancing jewellery, and a virtual shop called Simulacra. She developed the theme of Simulacra for her exhibition, which explores the central theme of dynamism in virtual space.
Based on the exploration of materials and dynamics, she is fascinated by the combination of experiment and uncertainty, real and virtual, the 3D form of digital jewellery, which can simulate the real and transcend the real existence. When attached to the digital material, the unexpected effect of watercolour provides surprises for designer and audience. The exhibition also aims to provide the audience with an immersive experience.
My project investigates spatial perception with polka dots and infinitely mirrored space. I am in interested in the space defined as Heterotopia which in my work is somewhere between reality and Utopia. It is unlimited in the scope of space and has no boundaries in the senses. In the first semester of the research on spatial touch, when they touch the space, people’s visual response to the area will activate their memory, experience, and sense of similar space. ‘The door handle is the handshake of the building.’ The project is then the best way to show the ‘handshake’ of the sensory space through animation.
MA Art and Design
SENSORY UNBOUNDED Stop Motion Animotion VR watched by ‘Artivive’app
This 3D computer animation explores a fictional Martian landscape inspired by modern and historical conspiracy theories, scientific theories and fictional depictions of Mars. This work was created after investigating and researching humanity’s fascination with Mars throughout our history, and our desire to colonise other planets due to Earth’s environmental degradation.
Accompanying visual development work was created alongside the final animation. Final Animation and artwork created using Blender3D software.
As a digital artist my work explores creating new environments and spaces in both 2D and 3D forms, in still and moving image. I am particularly interested in the creation of worlds for animation and virtual reality and how these virtual spaces can be used as an escape and safe space from reality, as well as how these spaces can be defined such as utopias, dystopias and heterotopias.
Through my work I hope to communicate the narrative of a space, which is often inspired by research conducted into topics surrounding environmental issues and our impact on the Earth.
I tend to look to spaces outside of our planet for my environments so that I can reflect issues humanity faces on Earth in a reimagined setting. Looking to contemporary and historical science fiction for inspiration.
We are human beings, and nature has slipped away from us, er have become estranged from it.
We have methods for approaching it, for bridging the gap, for trying to understand nature.
One such method is science.
It asks questions and answers them with names and models.
However, it can only answer the questions which have been formulated.
But where questions can no longer be formulated and answers are nonetheless given, we are in the domain of art. “
– Paul-Armand Gette. <Transplant>
Project: Planting the City
-“Planting the city” is a hypothetic scenario that I have explored through practice-based research that aims to imagine a possible world where man-made objects or things have life of their own. It originates from my personal understanding and observation of the changes between the city and nature:
“Within an imaginary city, buildings would then breath, feel, grow and die in the same way as other living things such as plants or trees.“
-The project is going to divide into three parts.
In the first part, I will create a “planting space” based on plant propagator (a covered, typically container filled with earth or compost, used for germinating or raising seedlings). In the second part, I will record the “growth process” of these small buildings in the form of photos and observation diaries (Pseudoscience record).
Third part: I shall walk in Birmingham to look for illegally growing green belts and plant urban bricks. Moreover, I will collect the elements affecting urban growth such as air, soil, and the plants in these environments through 100 self-made planting city record sheets. In the form of metaphor, I endeavour to imagine how the planting city grows.
-The size of recording sheets( 10cm x 8cm) is to allow the audience to paste these records in any corner they want in the physical display room after finishing watching. I strongly encourage them to do so, since this action exactly corresponds to my planting behavior in the city of Birmingham. At the same time, the audience can be better encouraged to participate in the atmosphere created by the artwork.
Zhang Suixin is an artist who expresses her attitude by exploring the contrast between different materials. Plants, paper and the practice of Chinese painting are the main elements of her works.
Those works generally focus on the fundamental question that affect normal life, such as natural decline, urban construction, and cultural conflicts. Besides, she also good at using tiny, unique personal narration to reshape these grandiose themes.