VR is this asteroid that’s going to hit the planet, apparently, in 2023.
VR art with the coming of the era of “virtual reality” has come into being a new and independent category of art. In “Virtual Reality: an Empirical-Metaphysical Testbed”, VR art has the following definition: “In virtual reality (VR) and augmented reality (AR) applied to the artificial intelligence technology as a means of media art form, we call it virtual reality, art or art of VR.” Can VR art control the art world and change the way art is consumed and even sold? As the most technical art form at the forefront of this storm, how can we re-examine VR art and the impact of VR art on museums. This has increasingly become a topic worth discussing. This paper starts with the introduction of a brief history of VR art, and discusses in depth the representative and forward-looking artists and their works in the FIELD of VR art. Through layer by layer analysis, it leads to the current situation and existing problems of VR art. Finally, the significance and development prospects of VR art are summarized to explore VR art practice in more depth.
Arts and Project Management